Town: Më-sokë Dêtîkè

Më-sokë Dêtîkè

Më-sokë Dêtîkè
Example Iron Elven architecture.
StateFederation of Alveria
ProvenceLiwbărǐm District
RegionMx-34t Nělǐlna Savannah
Founded1100
Community LeaderAdministrator Trèqtë Tsèbepî
Area6 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation1224 m (4015 ft)
Average Yearly Precipitation217 cm/y (85 in/y)
Population1483
Population Density247 people per km2 (741 people per mi2)
Town AuraConjuration
Naming
Native nameMë-sokë Dêtîkè
Pronunciation/më/ /ˈsokë/
Direct Translation[right; correct; moral] [parliament]
Translation[Not Yet Translated]

Më-sokë Dêtîkè (/më/ /ˈsokë/ [right; correct; moral] [parliament]) is a subtropical Town located in the Liwbărǐm District of the Federation of Alveria.

The name Më-sokë Dêtîkè is derived from the Iron Elvish language, as Më-sokë Dêtîkè was founded by Tshëîv Shêyepí Tsîthêbm Fyeshë, who was culturaly Iron Elven.

Climate

Më-sokë Dêtîkè has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 12°C (53°F). Më-sokë Dêtîkè receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Më-sokë Dêtîkè covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1224 m (4015 ft) above sea level.

Overview

Më-sokë Dêtîkè was founded durring the early 12th century in summer of the year 1100, by Tshëîv Shêyepí Tsîthêbm Fyeshë. The establishment of Më-sokë Dêtîkè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tshëîv Shêyepí Tsîthêbm Fyeshë struck deals with nearby nations and communities to establish Më-sokë Dêtîkè as a prison colony.

Më-sokë Dêtîkè was built using the conventions of Iron Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Më-sokë Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Më-sokë Dêtîkè is buildings are arranged arround a single restrictive flagstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Më-sokë Dêtîkè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Më-sokë Dêtîkè long.

Civic Infrastructure

Më-sokë Dêtîkè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Më-sokë Dêtîkè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Më-sokë Dêtîkè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Më-sokë Dêtîkè's parks.

Më-sokë Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Më-sokë Dêtîkè.

Më-sokë Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Më-sokë Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Më-sokë Dêtîkè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Më-sokë Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Më-sokë Dêtîkè's public wards, blessings, and other arcane systems.

Më-sokë Dêtîkè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Më-sokë Dêtîkè's grid is powered by a direct leyline tap.

Më-sokë Dêtîkè possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Më-sokë Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Më-sokë Dêtîkè's natural decorations nor waterways.

Më-sokë Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Më-sokë Dêtîkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Më-sokë Dêtîkè's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Më-sokë Dêtîkè the milk never sours.

The Cockatrice near Më-sokë Dêtîkè are known to be more aggressive than normal.

Më-sokë Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Enchantment energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5976 m2
    • Cattle and Similar Creatures: 370
    • Poultry: 4449
    • Swine: 296
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 148

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 5
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

468 of Më-sokë Dêtîkè's population work within a Foundational Occupation.

986 of Më-sokë Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 29 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Më-sokë Dêtîkè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Më-sokë Dêtîkè's residents established a new industry (18925 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a Lance rest of Wild Magic, an a Lance rest imbued with potent amounts of Wild Magic energies was created near Më-sokë Dêtîkè by in time immemorial, reportedly some time during the late 2nd century.

History